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  1. Gadget 1 2 1 2
  2. Gadget 1 2 1 1 Press Basketball
  3. Gadget 1 2 1 4

Gadget Description

The Digital Clock gadget is an amazing time-teller with a host of different functions that will be extremely useful for anyone. You can display the time, date, day, week, quarter of the year, current computer uptime, total computer uptime, hour alarm, and even the countdown for an event. Its alarm clock can also be set for specific dates. In the settings menu you can change the gadget size right up to 400%, change the time format from 24 hour or 12 hour to suit your preferences, adjust the color for the text and the background, and even set auto update notifier. Within the gadget are 5 different alarm sunds and you can even choose your own since it supports music files of asx, wpl, mp3, wav, and wma. Windows Media Player 7.0 is needed for the sounds to play.

Alexa.NET.Gadgets

A simple skill built to work with the Alexa Gadgets API, using Alexa.NET as the core

Game Controller Support

Set all attached buttons to the same color

Mockups 3 5 4 – collaborative wireframing for app development. A good one to show the user active buttons during roll call

which is the same as

Set light color of a specific gadget

which is the same as

Set light with more explicit settings

Gaget 1 2 1

Gadget 1 2 1 2

Game Engine Support

Add support for GameEngine requests - please this in constructor/startup

Roll Call - Ask User to identify buttons

Adds a directive to the response that looks for buttons to be pressed, and assigns them to the list passed in on a first come first served basis (Good to use in combination with a general GadgetColor from GameController to show the user which buttons they can pick from)

Gadget 1 2 1 1 Press Basketball

This is equivalent to:

Gadget 1 2 1 4

  • A StartInputHandler Directive- Proxy added for each name passed in- A timed out event- A 'rollcall complete' event- A 'rollcall complete' recogniser
    • A pattern for each name to be pressed down, once, in order.

Roll Call - Find mandatory gadgets used in roll call

When an InputHandlerEventRequest is identified, this will check to see if it was a rollcall event, and then map the matched events to the gadget ids in the order passed in. If not all gadgets are pressed down within the time it will return false.

Assuming the previous AddRollCall method was used, this would return a dictionary mapping first → firstGadgetId, second → secondGadgetId

Roll Call - Find optional gadgets used in roll call

When an InputHandlerEventRequest is identified, this will check to see if it was a rollcall event, and then map the matched events to the gadget ids in the order passed in. If not all gadgets are passed in, it will return a mapping for those distinct buttons pressed during the time. Backgrounds 7 4th. If the event was neither roll call nor time out, or no event was found, then it will return false.

Assuming the previous AddRollCall method was used, this would return:

  • a dictionary mapping first → firstGadgetId, second → secondGadgetId if both buttons were pressed
  • a dictionary mapping first → firstGadgetId if one button was pressed within the timeout
  • a false result and a null mapping object if the event was neither rollcall nor timeout




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